Glare is an action platformer with beautifully realized 3D environments. Summoned from starlight to defeat the infectious creatures called the Ramora, you play as the Shiner, a being of pure light given shape by an ancient suit of armor. Equipped with nothing but the power of your Glare and Gauntlet you must progress through fantastic alien worlds, tackling satisfying platforming challenges and engaging in fast-paced combat. Glare is a game about discovery, new powers and challenges await you on every world.
Phobic Studios
Creating Glare was one of the best experiences of my life. I was the lead Art Director on this project and led a small but, amazingly talented team. Everyone had to wear all the hats to pull this off. I was responsible for directing and approving all art assets, assuring that they aligned with the look and feel of the game. I was also the primary environment artist on most levels, sculpting terrain with a custom built tool. I directed the design of a modular system of building models. That was designed in such a way that allowed us to create an endless variety of building configurations from just a small library of assets. I pitched in wherever I could, learning lighting on the fly, designing sprite animations for effects. Modeling the occasional asset or character animation.